I'm implementing game saves for my app which is built in Unity. I save a
JSON file to Application.streamingAssetsPath. The following code works
fine on PC, but when I run it on the Oculus Go, I get an exception.Code:
string jsonData = JsonUtility.ToJ...
@imperativity I've been working around the Oculus Go's low button count
by adding support for long presses on buttons in addition to regular
clicks. This works fine for the Trigger and the Touchpad, but not for
the Back button. This page
says:[https:...
I got a notification that my Go was low on storage space (less than 2Gb
remaining), but there doesn't seem to be a way to view available storage
space. This would be really helpful information to make available in
Settings.
@cybereality @imperativity I've been developing with Oculus Go. I
noticed that any swipes on the Go touchpad (without clicking it) are
triggering Input.GetMouseButtonDown(0) events in Unity. That certainly
seems unexpected to me. The documentation do...
I can't seem to find this in the documentation anywhere. I am working on
an image viewer and I'm not sure how to iterate through the local
filesystem on the Go.
Make sure you're not in developer mode if you want to view or transfer
files to the Go. Also, it always helps to reboot the device while it is
connected to USB. Keep it on while rebooting. I've seen it not get
recognized when I reboot and don't wear ...
@imperativity thank you for the replies. It's not intuitive but I was
able to work around it. I made sure that mouse events are ignored when I
build for the Go. Otherwise, leaving my input handlers for mouse events
in the VR/Go build was causing real...