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I'm implementing game saves for my app which is built in Unity. I save a JSON file to Application.streamingAssetsPath. The following code works fine on PC, but when I run it on the Oculus Go, I get an exception.Code: string jsonData = JsonUtility.ToJ...
@imperativity I've been working around the Oculus Go's low button count by adding support for long presses on buttons in addition to regular clicks. This works fine for the Trigger and the Touchpad, but not for the Back button. This page says:[https:...
I got a notification that my Go was low on storage space (less than 2Gb remaining), but there doesn't seem to be a way to view available storage space. This would be really helpful information to make available in Settings.
@cybereality @imperativity I've been developing with Oculus Go. I noticed that any swipes on the Go touchpad (without clicking it) are triggering Input.GetMouseButtonDown(0) events in Unity. That certainly seems unexpected to me. The documentation do...
I can't seem to find this in the documentation anywhere. I am working on an image viewer and I'm not sure how to iterate through the local filesystem on the Go.
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