I have submitted my application already, but I have a few more things to
say.I will be in Singapore September 1 - 8 and Vietnam September 8 -
September 30, but will still have access to Internet. I mention this in
the case that I have to respond as a...
I finally submitted the build to Oculus (meeting all the requirements
turned out more challenging and slower than I thought), but I succeeded.
Getting the required certificate took me a while to figure out (first
timer); used Android Studio to genera...
As I said I would, I focused on the following items1) vision description
and timeline for future of content2) pitch describing how funds would be
usedI don't dare describe any details here, but simply I say this.
PHOBOS needs more scenes (a lot more)...
So last week I was complaining about the vehicular traffic simulation
not working. It turns out that after porting the scenes, I had forgotten
to update the Physics Manager's collision matrix with the correct
settings. This determines which game obje...
I spent the past week attempting to port PHOBOS to the Android Platform.
It wasn't easy and extremely slow. As I reported last week, the first
attempt at porting simply didn't work (and the whole project was around
8 GB). So after being frustrated a ...
https://horizon.meta.com/world/10115272679389933Not sure why the
BattleAxe object looks like that after importing multiple times; I
followed the simple instructions. I turned off the green static light
everywhere in this environment and still no chan...
Walking through the cemeteryHello. I found this forum just in time to
complete the first week challenge. Using the desktop editor controls was
a bit of a challenge for me compared to Unity3D, but I'll just have to
get used to it.Not sure if there is ...
Pressing the randomize button any number of times will get you only
female avatars, which is what I am experiencing too even though on
Facebook I've been designated a male ever since I joined. Sure you can
try to choose features that would make you l...
This asset Rewired has excellent support for the gamepad handed out at
Oculus (SteelSeries Stratus XL for Android):
https://www.assetstore.unity3d.com/en/#!/content/21676This is what I am
using to support all the input for my application. Simply turn...
Hi Erica. This water is from a prefab found in the Unity Standard Assets
Environment package (Water subfolder: Water4Advanced). I have not yet
tested this on the Android device. As for Android build failing, I
decided to start a new Unity project in ...