Hello, I'm sure I've done something wrong or missed something, but I'm
trying to get my entitlement check working and I'm having a heck of a
time. A bit of background:I've downloaded and compiled the latest Unreal
Engine github forkI've built my proj...
Hey wakkawakkawakka,That's so funny. I decided to pop my way back onto
Unity just for a sec to see if I could get a shader to work and that was
a month ago. I've completely rebuilt my project in Unity and already
have deployed it to my meta account A...
Alright, so this will be marked as the answer because I finally got this
working. It's been about a week and a half of me just trying different
**bleep**. I'm going to just jot down here what I changed today to
finally roll this over into "working". ...
Actually, as far as I can tell, yes, this plugin IS required. You need
to use the MetaXRPlatform plugin to perform an Entitlement check
(https://developer.oculus.com/documentation/unreal/ps-entitlement-check/)
which for me is STILL not working, even ...
As an addendum to the above, I've tested more and learned that if you
put the MetaXRPlatform 65.0 plugin into your Marketplace directory
(Within your Unreal Engine meta fork plugins directory) and then strip
the Engine version, ("EngineVersion": "",)...