I can capture setup scene from capture node in headset but populate
doesn't work what am I doing wrong or is it not possible as the meta
documentation isn't very clear and seems to indicate it is possible,
please help me clear this up. cheers
Data Use Check up needs to be more clear in its needs for a game just
checking every box for user id and profile makes no sense. Also it
should not be locked if you cancel a submission.
really need this fixed or a solution so that peer to peer is capable on
the device currently unreal nor oculus has helped with this massive
oversightUnity has OVRManagaer RuninBackgroundHow can we Keep unreal
engine running in Background so that game...
The problem is Meta are lazy ALL the **bleep** bloody Guardian nodes and
settings and support is only for the Riftthe Quest 1/2/3 and Pro do not
for some dumb reason support any of the guardian nodes in the
documentation
for some **bleep**ing stupid reason we get NO guardian support on
anything that isn't a Rift headset the Quest 1/2/3 and Pro DO NOT
support any of the nodes for guardian its **bleep**ing stupid