Hi allI started work on a Horror title called "Dont Move" for the rift,
really enjoying where this one is going.Basic Game play is puzzle
solving. exploration, monster avoidance / killing while following a
story line.Here is a quick video preview of ...
https://youtu.be/MKgsRVv2TK0Hi allAfter releasing a few games and
learning a lot, I’m finally ready to build the game I wanted to start
building but wasn’t skilled enough to do it at the beginning.I guess
it’s a blend of Settlers and Tower Defence tw...
Hi allI have already released Salvo on the rift and am now rebuilding it
for the Go. I released Salvo Rift edition my first ever game nearly two
years ago and have learnt a lot since. I also wanted some more
experience building for the Go. Particular...
Hi everyoneI took a small diversion while working on Time Crystal my
second VR game to create Tranquility.Tranquility is a collection of
relaxing experiences designed to give you a few moments in your day to
relax and contemplate.the experience conta...
Hi allI have started working on my second project now, this is currently
pre aplha, working on mechanics for transporting from puzzle to puzzle
and have completed a number of puzzles. Would be interested in hearing
some feedback on the idea of Crysta...
HiIf you believe it is shutting down due to entitlement check failure,
you will need to handle that gracefully and not just exit the
application.When you perform the entitlement check you get a response of
failed or success, if failed I suggest at th...
HiFrom the look on your code, your distance travelled on each update is
too high.I would look to use iTween instead as this will give you some
finer control and result in smooth animationsIts free in the asset
storehttps://assetstore.unity.com/packag...
HiThere will be lots of fine tuning required to the below to make it
smooth and obviously I haven't built or testing any of the below but
pretty sure it will get you started Here is what I would do if I was
looking at building a climbing gameFor the ...
HiI handle entitlement checks in the following way and it's been
approved 4 times.On menu/main screen load check to see if user is
entitled.If not entitled I hide the main menu and replace it with text
saying "User is not entitled to play this game" ...