since ‎11-18-2016

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  • 15 Posts
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I am using Oculus Link with the Unity Editor.When I check the OVRPlugin GetHandTrackingEnabled, the result from OVRP_1_44_0.ovrp_GetHandTrackingEnabled is succeeded and the value returned is true although the OculusProjectConfig is configured for Con...
When I hide my right hand and move my left hand in and out of focus, sometimes the right hand gets detected. I got this behavior when running the Quest attached to Unity in Oculus Link mode.
We own about 10 Oculus Go and develop an Application with Unity. We discovered that some are firing on different buttons and axis in Unity's InputSystem than others. This forced us to map everything to both configurations. How is this even possible?G...
I am trying to set the Oculus Go's and Oculus Quest's height manually (Quest in tracking disabled state). Since those are then 3-DOF headsets, this should be easy. Unfortunately, using Oculus Integrations' OVRPlugin, depending on whether I set Unity'...
I just discovered some weird tracking issue.When I put the Oculus Quest Controllers on the table, the calls to TryGetRotation return false and the rotation value is a Quaternion.identity. This is not the case for the position though, TryGetPosition r...
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