9of9
Expert Protege
since ‎07-11-2014
‎02-23-2021

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  • 39 Posts
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Though the headset itself is capable of positional tracking in fairly bright environments (e.g. next to a large bright window, outdoors in shaded areas etc.) when the environment is bright enough, it loses tracking of the controllers. This seems to b...
Hey, I've posted a thread on this topic in the Unity forum here, but it doesn't seem to have attracted any insight.It seems crucial, for best practices, to allow the user to visualise what the IR camera's cone is and, hence, what their freedom of mov...
Just curious if anyone's poked around and found a way to get the transform for the IR camera in worldspace? It's the sort of thing that would be quite nice to have, similar to the way you can enable camera bounds in the demo scene, to help inform the...