Hi !I'm trying to understand how to whole UI interaction is working with
the Oculus Quest using the sample scenes from the Oculus integration
package. Everything's working fine except one thing : When playing the
UI demo scene on the Oculus Quest, it...
Hi,I have this error since this morning using the command tool to upload
APKs. It was working fine yesterday. I've always been using the same
build and project since the beginning. Is something going on ?It seems
I'm not the only one
(https://forum.u...
Hello,Using the Platform SDK, I'm listening to
"MessageWithAssetFileDownloadUpdate" messages to display a progressbar
and act upon completion (using the "Completed" boolean). However, I've
noticed that sometimes for a file, I'm not getting the last
"...
Hi ! My environment is the following : Unity v2017.3.1f1, Oculus
Utilities v1.27.0, OVRPlugin v1.27.0, SDK v1.29.0, Oculus GoI've set up
the Platform SDK. The Entitlement and the AsyncInitialize is working
fine on the Editor with the OculusPlatformSe...
Hi ! Using Unity, I'm trying to load files from asset bundles. It's
working fine on my editor, but for some reason it's not working on my
Oculus Go.I followed the procedure
(https://developer.oculus.com/blog/introducing-mobile-dlc-support-in-beta/)
a...
Hi, Thanks for coming back to me ! So I did another test : I created the
intent "Repeat sequence" and added the following utterances : > Do it
again> Repeat> Again> Start again> Play it again If I'm using the Curl
commands with the utterance "Start a...
Hi ! I've been playing around with the Voice SDK. I'd like to set up
some simple words like "Ready" or "Let's go". I've set up everything on
Unity following the tutorial and the build-in words are working fine. So
I've created some custom words on Wi...
Hi !If I recall correctly, it was the firmware update that fixed the
issue. I've checked the ticket that I had with the support, and I end up
closing it too after the update.