Currently i'm trying a bit of development for Oculus Go and have to
build my unity game and copy it to the device to try it via USB. I'm a
bit used to Hololens development and there you can directly from Visual
Studio build to the devices via IP / Wi...
Are there any samples somewhere around / or tutorial like information
about using the Touch controller with Worldspace UI's in Unity?So not
the 'gaze' based UI but using the Touch controllers to navigate the
UI.Thanks in advance for helping me out.
I'm interested in implementing Touch controls to my game (which is still
very much in a very conceptual stage) but I can't find any samples from
Oculus about implementing Touch?It would be great if the Sample
Framework gets
updated:https://developer3...
Same problem here.. since yesterday. Never had this before. Now I can't
play anything because boundry is never saved and always have to reboot
headset.It must be something on the side of Meta? Did they already
comment on this issue?
I really can’t understand how on earth a design decision like this comes
to fruition…. I mean can anybody explain this? I can’t use USB port
while using Elite strap with battery… how?Nobody at Meta say something
in the first design meeting? Nobody fi...
No disconnect yet since reverting back to battery instead of charging
dummy.. think it's pretty clear the charging dummy is just not sized
right.. @MetaQuestSupport do you know if you guys have a new hardware
revision for the charging dummies?
It is not helping / I still have the disconnect. I'am pretty sure it is
just something wrong with the charger dummy inside of the controller...
it's just to small or something and loses connection during
movement...Not sure what you guys can do about...