Hello! Our team has been developing a 360 video-based app for Quest
(using Unity game engine). After getting Quest 3 headsets, we've
discovered evidence that video playback is unstable on the Quest 3, when
we had no issues on the Quest 2 with the sam...
Hello! I need some help from Meta's engineering team.I am unable to
upload a PCVR (Rift) build of my VR game via the Meta Quest Developer
Hub (MQDH). I have a working VR app that runs just fine on PC via Quest
Link or AirLink (created via Unity 2022 ...
Hello! I recently successfully updated my email address for my Meta
account, however I am still receiving Meta Community Forums notification
emails at my old email address (sender is mailer@us.khoros-mail.com).
For example, when someone else posts in...
Hello! In my Unity VR app, I recently got a security vulnerability test
failure: "Unsafe HostnameVerifier Defined". In previous security tests,
this did not happen and I haven't changed any networking related code,
but now I am getting this failure. ...
I integrated the Firebase Unity SDK v8.7.0 for Firebase Storage and
confirmed it works, but after setting it up per their documentation
(https://firebase.google.com/docs/storage/unity/start) I got a security
vulnerability failure, "GCP API Keys Expos...
Hey, same issue. With v62, the script MetaXRFeatureEnabler.cs is now
located in Packages instead of in the Assets folder. This means editing
that script or deleting it in order to get rid of the annoying dialogs
isn't a solution since the change woul...
I am having the same issue with the Meta SDK v62. If I am using OpenXR
and enable the "Meta XR feature group", then this breaks input for the
touch controllers. If I disable the "Meta XR feature group" then 2
annoying dialog boxes show up telling me ...
Per the suggestion of @markeahogan, setting the blend mode to Blend
SrcAlpha OneMinusSrcAlpha, OneMinusDstAlpha One fixed the passthrough
transparent rendering bug for my own transparent materials. If the issue
still exists for any default Unity tran...