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I use regularly the dev dashboard. Since yesterday, I noticed that I can upload Quest builds. Gave it a chance, uploaded the same .apk we use on the Quest Business platform. We don’t use the Oculus Platform SDK (so no entitlement check) since we use ...
I put it in another post but to be clearer: Use the following manifest changes:Also since Oculus integration 1.39: 75Hz is not available with Oculus Quest, only 60 and 72Hz; this bug has been introduced in Oculus plugin 1.39 and is not yet fixed
I've made a list of current bugs/errors encountered in Unreal when developing for Rift / Quest / Go.Some can be somewhat fixed / avoided, some are still very present. I encourage people to add to the list or bring their solution.Would be great also t...
Hi guys, x-post from Unreal forum there to point to my latest Unreal 4.20/4.21 open-source template (v5.0): https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template ...
Hi guys, x-post from Unreal forum there to point to my latest Unreal 4.20/4.21 open-source template (v5.0): https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template ...
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