Hi there,I'm using the Avatar SDK 1.28 via C++ to render the Oculus
Touch controllers in my application (on PC, using a Rift). The samples
directory has a reference shader, AvatarFragmentShaderPBS.glsl, which
looks like it might be missing some code?...
Hi, sorry for the slow reply. I haven't uploaded my program to the store
or created an appid for it yet, I've just been running the VRC Validator
locally (using an appid borrowed from the Avatar SDK's Mirror sample for
testing purposes).
Thanks. For the time being I'm using my own shaders to render the
controllers and only using the albedo texture. It'd be really nice to
know what's in the surface texture so I can make proper use of it.
I'm using the C++ SDK and having the same problem. This is the output I
get from the VRC Validator:Starting TestAppShouldQuitWaiting for the
application to run for 5 seconds before testing begins...Starting
test...Sending a request to quit...Failed t...