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Environment: Unity v2017.4.21f1, Oculus Utilities v1.35.0, OVRPlugin v1.35.0I am testing out the cross-platform functionality of OVRInput as explained here: https://developer.oculus.com/documentation/unity/latest/concepts/unity-cross-platform-dev/Is ...
Versions: Unity v5.6.4p2, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK v0.0.0Logs (no errors, nothing funky): https://pastebin.com/LANd2d4YProblem: When I run the OverlayUIDemo the "Overlay Layer Quad" is not visible. The World Geo Quad works fin...
X-posting from the Unity VR forums: https://forum.unity3d.com/threads/screenpointtoray-and-viewportpointtoray-not-working-with-vr.471440/Environment:- Unity 5.6- VR is active and rendering to the HMDMy goal is to raycast from the mouse into the scene...
Just upgraded a project from Unity 5.3.5f1 to 5.6.0f3 and now Unity crashes on Play whenever the Oculus SDK is first in the SDK list.It crashes in an empty scene too. I've confirmed that Unity 5.6 is working by creating a new, clean project and selec...
Just started messing with the Avatar SDK and I'm getting weird mesh flickering. Check out the gif. What am I screwing up?
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