Environment: Unity v2017.4.21f1, Oculus Utilities v1.35.0, OVRPlugin
v1.35.0I am testing out the cross-platform functionality of OVRInput as
explained here:
https://developer.oculus.com/documentation/unity/latest/concepts/unity-cross-platform-dev/Is
...
Versions: Unity v5.6.4p2, Oculus Utilities v1.25.1, OVRPlugin v1.25.0,
SDK v0.0.0Logs (no errors, nothing funky):
https://pastebin.com/LANd2d4YProblem: When I run the OverlayUIDemo the
"Overlay Layer Quad" is not visible. The World Geo Quad works fin...
X-posting from the Unity VR forums:
https://forum.unity3d.com/threads/screenpointtoray-and-viewportpointtoray-not-working-with-vr.471440/Environment:-
Unity 5.6- VR is active and rendering to the HMDMy goal is to raycast
from the mouse into the scene...
Just upgraded a project from Unity 5.3.5f1 to 5.6.0f3 and now Unity
crashes on Play whenever the Oculus SDK is first in the SDK list.It
crashes in an empty scene too. I've confirmed that Unity 5.6 is working
by creating a new, clean project and selec...
If you're still the right engineer to look into this @theevader, try to
toggle VRSettings.enabled in an update loop, not the Start method. Our
app requires users to take on and off the headset throughout the
experience, and when they take it off we n...
Had to look into this again as we were upgrading to Unity 2017.4 and we
managed to find a fix.The method is explained here:
https://developers.google.com/vr/develop/unity/guides/hybrid-appsThere
was one problem with this however: the proximity sensor...
I tried this with versions: `Unity v2017.3.1f1, Oculus Utilities
v1.25.1, OVRPlugin v1.25.0, SDK v1.26.0`This fixed it. So OVROverlay
doesn't work on Unity v5.6.4p2?
Appreciate it!I've also confirmed that the warning I'm still seeing is
related to my MSI laptop, unrelated to the problem in this thread."VR:
Error setting active audio output driver. Falling back to default."