Hello,My team recently created a new app submission for our game which
is currently unreleased in App Lab, in order to update the visuals, text
and trailer to better reflect the current state of the game. Our
submission release was approved yesterday...
Hello, We'd like to download the Leaderboard entry from the developer
site, in order to analyze player behaviour in excel and to do better
followup questions with testers.But currently, we have to click a
leaderboard, check it, then go back one page,...
Hi! I am in the process of App Review, and it just failed due to
VRC.Quest.Functional.9. The user's forward orientation is not reset when
the Oculus Home button is long-pressed.But the Documentation at Oculus
Controller Input Mapping does not have a ...
I am stuck trying to see Unreal Insights for my app which I am
developing through the App Lab. I've tried the following 2 guides, but
they are so poorly written, I don't know if I am missing some key steps
Hello, After a while of not building my game for Quest 2 Standalone, I
am back to get that version ready. I managed to compile the code and to
package without failing. But when the game launches to the Quest 2, the
game instantly crashes back to the ...
If I were you, I'd try out BS or something like that, but with a
different meaning, like BS: Bluff or Say, so that people can still use
the 'bs' as a way to search for the game and recognize the title to
Still no change. With Oculus OpenXR it won't work. The official
documentation in oculus says to use Oculus VR
I got rid of OpenXR and Oculus OpenXR, and only left the OculusVR plug
in and the long press button worked. However the game looks al wrong
now. Like the colors aren't right. And materials with Masked don't draw
unless there is a mesh behind it. And ...
So weird, when I use OculusLink and Steam VR, I do get back set as Floor
Level. But when I package for Oculus Quest Stand alone, the issue comes
[BP_MRRPawn_C_0] GET TRACKING ORIGIN: Floor Le...