I'm using Meta's fork of Unreal Engine 4.5.3 and I am using Interaction
SDK.I tried to set up an actor to be grabbed, using the InteractionSDK,
but whenever I pinch my object, the app crashes.The documentation is
very vague on how to set it up, and I...
Hello everyone.For the past few weeks I've been working on a guitar XR
app to learn and practice guitar easier and faster using my Quest
headset. I want to open up the app more other users to better understand
the current needs and functionality of t...
Hello,My team recently created a new app submission for our game which
is currently unreleased in App Lab, in order to update the visuals, text
and trailer to better reflect the current state of the game. Our
submission release was approved yesterday...
Hello, We'd like to download the Leaderboard entry from the developer
site, in order to analyze player behaviour in excel and to do better
followup questions with testers.But currently, we have to click a
leaderboard, check it, then go back one page,...
Hi! I am in the process of App Review, and it just failed due to
VRC.Quest.Functional.9. The user's forward orientation is not reset when
the Oculus Home button is long-pressed.But the Documentation at Oculus
Controller Input Mapping does not have a ...
I keep noticing this issue with Oculus' fork of 5.3I tried to set up an
event callback for when recenter happens. And I don't get a trigger
event for HMD Recentered Delegate. I can get one for VRController
Recentered Delegate, but it's useless as my ...
I found the issue.Having exactly one sound for Grab or Release in
IsdkGrabbableAudio will cause an Out Of Index array crash.For now, be
sure to have either No sounds in those arrays, or 2 or more sounds (Even
if it's the same SoundWave twice).To fix ...
@ShiroTenko wrote:It looks like @materialisemedical found something that
could help on this matter. Can anyone try it out and see if it
helps?Using the Oculus Platform Utility exe with a command line worked
for me as a work around. Try to push throug...
I think this is a bug with the Meta Quest Dev Hub, I have also
encountered this issue when uploading a new build for a fresh app, where
I had no issue uploading the first build a few days ago. And the new
build doesn't have significant changes, just ...
Is this a bug from Meta's end? Because I have the exact same issue.
Which started like a few days ago on Tuesday.I pushed my first build for
a new app im working on just fine and got it to work properly. But then,
I packaged a new build (Unreal Engin...