Seamless multitasking is a wonderful enhancement to the Quest OS. Bravo
to the team.I find myself wishing I could resize windows, though. I wish
they didn't automatically adjust their size when I move them further
away. Could we have a feature to swi...
The virtual axis has been changed between the original Touch controllers
and the Quest 3 controllers.Holding the controller in a natural,
pistol-grip position no longer aligns the pointer/pistol/whatever you
are holding straight forward. Instead it i...
Can we disable Boundary in Quest 3? I know this is possible in
Quest/Quest 2. The large contingent of Quest users who Sim race or use
flight simulators need our headsets to not be looking for a boundary or
doing anything but displaying while we sit i...
There's no "ranting" necessary if we're treated like adults who can be
trusted to accept the completely optional danger of choosing not to see
a boundary/guardian dialogue ever again.I don't what posesses someone to
dive in front of the arrow of reas...
You have just described a process that is several times longer than what
the process could be if PCVR were well implemented.My comment comes from
several years of experience dealing with Meta's "features" that Oculus
did not pester us constantly with...
This is hostile to a vast portion of VR users and all for nothing but
some corporate aversion to liability. I'll sign literally any waiver
just to turn this horrible chore of a "feature" off.My experience with
the Quest 3 as a PCVR user has been poor...
Yeah look I'm not here for discriminatory language either.I am, however,
every bit in agreement with the description of the problem, and every
bit of anger people are feeling about it is justified.Oculus used to be
about the user and the experience a...