I'm not sure if the current aloha of the Oculus Audio SDK supports this
with FMOD. I tried adding to the tail of the FMOD DSP stack. I'm using
the low-level portion of FMOD Studio (addDSP). I was hoping I could do
this, and apply it to dynamically ge...
I have to change the code in Util_Render_Stereo.cpp to get acceptable
results (no blue lines at the peripherals of the eye distortion mesh)I
have attached some images showing the problem (May need to open image in
new window with right click to see w...
Profiling Performance I see a significant regression in performance of
ovrHmd_EndFrame.I've tried to isolate the issue but I'm unable to. I've
tried disabling TimeWarp, also a commenting out portions of code.Closest
I can get is to :void DistortionRe...
Hey everyone, MaxVR is still active. I have been waiting for the next
SDK release (0.7.0)I have been supporting MaxVR and do try to get to all
emails. I was more active updating MaxVR before, however I have been on
short term disability for the last ...
"HockeyNinja" wrote:Howdy, I'm loving MaxVR. Works awesome, just
wondering if there is a way I can access my video files on a network
mapped drive? It seems I can only browse local files, and all my video
files are on a media server.This should work,...