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"OCULUS SPATIALIZER Parameters:"" 0: 3D Attributes (Data type: -2)"" 1: Freq. Hint [None, Wide, Narrow] (None)"" 2: Priority [0, 10] (5)"" 3: Simple [On, Off] (Off)"" 4: Attenuation [On, Off] (On)"" 5: Range Max [1, 10000] (100.00)"So I'm just wonder...
I'm not sure if the current aloha of the Oculus Audio SDK supports this with FMOD. I tried adding to the tail of the FMOD DSP stack. I'm using the low-level portion of FMOD Studio (addDSP). I was hoping I could do this, and apply it to dynamically ge...
On lines 205 - 212:if ( System::DirectDisplayEnabled()){ Ptr ovrSwapChain; if (config->D3D_NS.pSwapChain->QueryInterface(IID_OVRDXGISwapchain, (void**)&ovrSwapChain.GetRawRef()) == E_NOINTERFACE) { OVR_DEBUG_LOG_TEXT(("ovr_Initialize() or ovr_Initial...
I have to change the code in Util_Render_Stereo.cpp to get acceptable results (no blue lines at the peripherals of the eye distortion mesh)I have attached some images showing the problem (May need to open image in new window with right click to see w...
Profiling Performance I see a significant regression in performance of ovrHmd_EndFrame.I've tried to isolate the issue but I'm unable to. I've tried disabling TimeWarp, also a commenting out portions of code.Closest I can get is to :void DistortionRe...