Hi,I notice in the new 0.5.0 SDK there have been some static_assert()
lines added in OVR_CAPI_GL.h. They are hidden behind #if
defined(__cplusplus) however if I'm not mistaken static_assert is only
available in C++11. The app I'm adding Rift support ...
Hi,I'm trying to update my app on Mac OS X to the new 0.5.0.1 version in
Xcode, and running into a lot of issues. I noticed that the SDK now
comes with a framework included, which seems like it will make things
easier, but I'm still a bit unclear on ...
@cybereality-ahub @nikkih Just dredging this thread back up, since I've
run into the same issue. I've been using my DK2 to work on some
film-shot stereo panoramic photography for exhibition, and for a while
have only been using rotational tracking, n...
I guess another pertinent question too is: Will the Oculus CV work with
older SDKs (like 0.5.0.1).At least if it does (of course barring the use
of things like the new input devices) then it's not all completely
wasted effort since we can still devel...
While there may certainly be not many gamers out there using Macs, in
the art/design/architecture industries, Macs have a much higher
representation. For people in these fields like myself, the deal just
keeps getting worse.As as side note, while I u...
This is quite disappointing news.Re. Macs being "powerful" enough - I
think it's a mistake to narrowly think of all VR content as being AAA
games. There are plenty of other interesting opportunities for VR that
don't require super high definition rea...