Hi! To test out the Oculus Rift in Unity (I have version 5.6.3p2) I
created a new project, imported the OculusUtilities package, created a
plane and a cube and dragged the OVRPlayerController prefab into the
scene. When pressing "play" the WASD (and ...
What is your use case for needing mouse input?I still have the old DK2
headset without the touch controllers and want to move around using the
"classic" combination of the WASD keys and the mouse to rotate the
player. I already made a small app in 20...