Some points that I find worth to let you know:1) If my opponent quits, I
get the "He fled the battlefield, you gain the victory" popup message.
However if this happens in a moment where I am inspecting a unit (not
sure if it was one from the battefie...
Hey.I enjoyed quite some games in Dragon Front so far, so here is some
feedback. I have a pretty slow connection, so I usually keep an eye for
the network usage of my programs. I was surprised that Dragon Front uses
quite a sigificant bandwidth while...
Hey.I want to report something, that is (at least I think so) an issue
unrelated to a specific application and therefore probably a runtime
level bug. I experienced this bug for months, since august 2014 already.
I am on runtime 0.4.4 right now.I ref...
So nothing more I can do for you to find the culprit? Did the data
reveal anything?I still have the issue in all of my own and several
third party applications.
Try connecting the power supply that came with the DK2 to your Rift.
Maybe your computer does some strange things on the USB power when it is
powered down. By connecting the Oculus power adapter the Rift should be
independend from your computers USB ...
Like I assumed, I am far from alone with this issue. I am pretty sure
that if I would make a reddit post and ask for peoples observations on
this issue I would get more devs and players confirming this behaviour.
Should I? Would this be any help to y...
This is not a issue. What you call "bright mode" and "dim mode" is
actually full persistence and low persistence. Unity allows you to
enable/disable low persiscence with F1, in Oculus World Demo the key is
'P'. It depends on which key the devs of the...