Hi, Anybody is else experiencing the same?I have decided to switch from
the old workflow whereby you had to use XRSceneActor placed in your
level over to access the scene model over to the new MRUK workflow.
However I am experiencing crashes every se...
Hi there,I cannot access the scene model which I previously captured
using Scene Capture. For my test, I have added the table of my PC
workstation.Following the documentation I have added an OculusXRScene
actor and configured it.This has definitely w...
Hi there,I cannot access the scene model which I previously captured
using Scene Capture. For my test, I have added the table of my PC
workstation.Following the documentation I have added an OculusXRScene
actor and configured it.This has definitely w...
Hi,do you mean the hand bone rotations / transforms by "hand tracking
data"? There is an API inside the MetaXR Plugin for that so you do not
have to go through OpenXR.
Hi Erik, could you provide some more context?When it initially would not
work, what did that mean concretely? It just would not load the scene or
did it also crash? I am asking because for me LoadSceneFromDeviceAsync()
crashes about every second time...
By the way I have solved the issue: This is not covered in the
documentation so I if you run into the same problem, try this: You have
to initialize the various components inside the OculusXRSceneActor
placed in the level. Otherwise they never get sp...
I am not sure where in the documentation they say that, but if so, it is
outdated. You can get the scene mesh using Link and even see it in the
PIE output. What you cannot see in the PIE output is the passthrough
layer.
Hi, are you sure you set up the Project Settings correctly? There is a
variable you must set in order for the scene mesh to be supported. Also
do not forget to ask for the android permission when you start.