Hello, I'm wondering about a bug caused by pressing the Oculus Go home
button, then returning to my experience. Sometimes, but not every time,
it seems to lock the app into a very low framerate (approx 15fps), and
sometimes, but not every time, repea...
Been at this for a couple weeks now, so I need help. I have a relatively
large app with many features, and recently it started exhibiting
crashes, mainly during a new scene load, which made it terrible to track
down.I eventually figured out were due ...
I just began using the GearVR controller. Previously I was handling back
button on the HMD with "joystick button 1" but this doesn't work on the
GearVR Controller. So what must I add to my Input Manager to report this
button in Unity's input system? ...
I've started getting the same thing in the past few weeks. Waking from
sleep, I see a black screen with a pattern of alternating white dots and
x's, with no head tracking. Doesn't respond to controller or any HMD
buttons. The only solution I've found...
I've started getting the same thing in the past few weeks. Waking from
sleep, I see a black screen with a pattern of alternating white dots and
x's, with no head tracking. Doesn't respond to controller or any HMD
buttons. The only solution I've found...
We never figured out the issue, but managed to lower our quality enough
to stop the crashes. Also, sometimes we see issues when changing scenes,
as if it was using memory from the old and new scenes, so added an empty
"filler" scene between such tran...
Same issue here, 3 weeks later. We have an app in alpha testing and
wanted to upload a new build. However, in the time since our first
submit (Dec) a new rule has been implemented that >200mb apk's can only
be uploaded via a CLI tool. The CLI tool ne...
LiquidPZA said: This is pretty insane that they didn't prepare for the
inevitability of this need. I'm working in the education sector with a
university that's looking into large scale implementation of VR
hardware, and we're already having these pro...