I am making a VR app using the lastest meta avatar sdk (v33) and I want
to integrate the avatar editor into the app as described at this link
meta-avatars-editor-integration As mentioned, I should just add this
line of code to implement the feature:/...
I am making a VR app using the lastest meta avatar sdk (v31) and I want
to integrate the avatar editor into the app as described at this link
meta-avatars-editor-integration As mentioned, I should just add this
line of code to implement the feature:/...
Hi all,I'm using the latest avatar SDK and I want to set up a local
third person avatar with animated legs. I looked at the
NetworkLoopbackExample sample scene, so I added the OVR Animation
Behaviour script to the local avatar. However, the legs don'...
Hi all,I'm using the latest avatar SDK and I want to set up a local
third person avatar with animated legs. I looked at the
NetworkLoopbackExample sample scene, so I added the OVR Animation
Behaviour script to the local avatar. However, the legs don'...
I made an Unity VR project using the Oculus Integration plugin and the
OVR Avatar2 sdk.Sometimes, in build, the hands/arms of the avatar puppet
don't follow the controllers pose.The controller still work, because
it's possible pointing, teleporting, ...
What is written here does not match with the code lines in the
OpenAvatarEditor.cs:AvatarEditorOptions options = new
AvatarEditorOptions(); options.SetSourceOverride("avatar_2_sdk"); var
result = new
Request(Oculus.Platform.CAPI.ovr_Avatar_LaunchAvat...