I am developing an app that uses Meta's spatial anchor features.I
deployed the app on two different headsets and noticed that, if the
headsets are on different network connections, the Spatial Anchor API
does not work well: specifically, it returns a...
I am developing a VR app in Unity 6.x using meta spatial anchor api.In
the app flow I managed to create, save and share the spatial anchor
using a Guid group value through the method OVRSpatialAnchor.ShareAsync,
but as I call the method OVRSpatialAnc...
I've recently updated the Oculus Quest 2 to the v74 system software, and
after doing so, my published application keeps crashing after a while.
This has never happened before. I have tried updating the meta core and
platform sdk to v.72 and the avata...
I am using the last meta avatars sdk (v. 35) and I've added the logic to
integrate the meta avatar editor inside a VR application following those
rules:
https://developers.meta.com/horizon/documentation/unity/meta-avatars-editor-integration
.Although...
I am making a VR app using the lastest meta avatar sdk (v33) and I want
to integrate the avatar editor into the app as described at this link
meta-avatars-editor-integration As mentioned, I should just add this
line of code to implement the feature:/...
Hi, thanks for replying.I had some tests with two headsets on same and
different networks, and it seems to confirm what you say.I am wondering
if the colocation system uses also the gps data to figure out it or only
the network's ones.