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I am developing an app that uses Meta's spatial anchor features.I deployed the app on two different headsets and noticed that, if the headsets are on different network connections, the Spatial Anchor API does not work well: specifically, it returns a...
I am developing a VR app in Unity 6.x using meta spatial anchor api.In the app flow I managed to create, save and share the spatial anchor using a Guid group value through the method OVRSpatialAnchor.ShareAsync, but as I call the method OVRSpatialAnc...
I've recently updated the Oculus Quest 2 to the v74 system software, and after doing so, my published application keeps crashing after a while. This has never happened before. I have tried updating the meta core and platform sdk to v.72 and the avata...
I am using the last meta avatars sdk (v. 35) and I've added the logic to integrate the meta avatar editor inside a VR application following those rules: https://developers.meta.com/horizon/documentation/unity/meta-avatars-editor-integration .Although...
I am making a VR app using the lastest meta avatar sdk (v33) and I want to integrate the avatar editor into the app as described at this link meta-avatars-editor-integration As mentioned, I should just add this line of code to implement the feature:/...