Android GearVR, Unity. When calling Core.Initialize the script
immediately dies.First exception: AppID found in Library does NOT match
the appID in the bundleAlso the later exception: Package
com.imeve.avatar not in users libraryI have been pouring t...
Looking to develop an app with builds for both Rift and GearVR,
potentially using Platform SDK's moderated Rooms. The question has come
up can we have both Rift and GearVR users together in the same room
observing things together?
Okay....So I replaced: Platform.Initialize();With:
Platform.AsyncInitialize();... and mysteriously GearVR Android is now
working, but still getting all the same console exceptions I reported
above.I'm not sure how that should work any different other...