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My question is the title. What are the pros and cons? I'm aware URP should be slightly faster, but I'm concerned that many assets from the Asset Store wont work with it!
I have a relatively simple question: How can I get the Global velocity of on Oculus touch controller? Currently, the GrabEnd() method of the OVRGrabber class contains the following line of code: Vector3 linearVelocity = trackingSpace.orientation * OV...
Below is pseudo-code which demonstrates my desired functionality. The code needs to be placed in on the grabbed object. The part in Bold is what I need clarification on. if (_OVRGrabbable.grabbedBy == "LTouch"){//Do something}EDIT:Solution :Public OV...
1) Is it necessary to import Oculus Native Spatializer for Unity in order to use First Party Audio Spatialization? Are these in fact 2 different solutions? When I import ONSP and attach an ONSP audio Source component to my Audio source, Spatializatio...
Does anyone know how to do this? There is a distance grab sample on the Oculus sample framework package, which is intended for Unity 5.5/5.6. I get compile errors when importing the latest sample framework into unity 2017. I cannot use an older versi...