Hii just finished my last project using Oculus Gear VR with
controller,my client chosen is done with Gear with controller for the
most reason MOBILITY && Zero Setup time in comparison with other VR
equipment., so from this point i'm very hasty for th...
Unity Plus 2017.2.0f3 OVRPlugin 1.18.1 GearVR controller i start new
empty project && Iimport the Oculus utilities 1.18.1 only.i run the
project Scene"GearVrControllerTest".the controller Orientationvalues &&
all data update only when i press trigger...
@vimevim Hi Vimevim you can Get Axis from controllerVector2
primaryTouchpad = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);use
primaryTouchpad.y to move your object if(primaryTouchpad.y > 0){
transform.position += transform.forward * Time.deltaTime ...
@SohelSayyad Hi Sohelyou can Get Axis from controllerVector2
primaryTouchpad = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);& use
primaryTouchpad.y to move your FPSif(primaryTouchpad.y > 0){
transform.position += transform.forward * Time.deltaTime *...
I think its not bug , its an performance optimization from unity
side.From Unity Documentations Anti-aliasing value indicates the number
of samples per pixel. If unsupported by the hardware or rendering API,
the greatest supported number of samples l...