With the release of OVR SDK v1.8, changes were made to our OVR
compositor shaders to better represent the darkest color levels provided
by the VR app’s eye textures on the Rift display. Overall, this should
greatly improve the appearance of dark scen...
Hey everyone, By now you should have noticed that the Live channel has
moved to the release version of our Oculus 1.2 runtime. You should have
received an update notification and the Oculus server window will have
disappeared. If you would like to se...
Hey everyone,We’ve just uploaded the Alpha of our 1.2 runtime to the
Rift12 channel on our platform. Please start using it and providing
feedback as soon as possible. We will provide an alpha sdk and engine
integrations by Monday February 22nd. We’re...
Hey everyone,We just wanted to reach out to let you know that we’re
getting ready to ship our platform sdk publicly and would love you to
start using it in your games for GearVR. We announced the sdk at Oculus
Connect 2 last September and since then ...
Hey everyone,Our current plan for launch is that uninstalling Oculus
core software (i.e. runtime and associated components) will result in
removing the entire “C:\Program Files (x86)\Oculus” directory, including
all sub-directories. As a result, any ...
We are working on improving this but you see the most recent build
that's uploaded.Yes, that means that if you have access to Alpha and
Beta, want to be working on Beta and someone pushes a new Alpha you will
be offered a new version which would stom...