Wasn't really sure whether to post it here or in the "Reporting Issues"
thread, although I don't believe this to be a problem with the Rift
itself.Let me start by asking this: In the desk demo built into the
configuration utility, do the objects on t...
This is in regards to what I'll describe as "third party" apps, rather
than the stuff we're building ourselves. I'm talking about existing
games or experiences that support the Rift, things like Elite:
Dangerous, Euro Truck Simulator 2, or Rift-exclu...
This is something I thought about just now when responding to another
thread, and this question is specifically regarding stereoscopic
rendering from a CGI program. I've done a lot of CGI work over the
years, and I've quite a bit of familiarity with ...
"mac2" wrote:managed to get it working on the rift and its amazing right
up there with Elite as one of the best rift experiences - couple of
questions thought1)I use the mouse to help me look around along with the
rift but strangely can only look lef...
I think I called this in the other thread, didn't I? That the game
would launch with some deep option to turn on the Rift? I don't think it
works the same way it did in the demo they did, though. Still, better
than nothing.Not sure my ticker could ...
Yeah, no issues here either. Just start up the game like I always did,
and it works fine.Performance does improve noticeably if you pause
OVRService, though.. getting lots of stutter/judder with it turned on,
otherwise it doesn't have the same effect...
Elite's menu is supposed to be on the left, that's the game, not the
Rift. Just turn your head to look at it.If you're seeing chromatic
aberration on everything, then the Rift isn't sitting right on your
face. The lenses have to be EXACTLY centered o...
I'm not sure that it's still compatible with DK1 since it's now using
the new SDK. I think the "DK1 Legacy" options don't work with stuff
written with the newer SDK, you might be out of luck.