Hi Olivier,Thanks for your prompt reply.Indeed, your post is pretty old,
I guessed you probably found another way to solve your issue, but I
replied anyway...To answer your question, I assigned the Player's camera
to an existing CameraActor (instanti...
Hi,I'm not sure this will solve the issue you have with cockpit views,
but I could force rotations of the Player's view by assigning a
CameraActor to the Player, in Kismet.Bascially, I used the
SetCameraTarget node from Kismet, and assign an existing...