I built my Quest project using the just released Unity version
2019.3.0f6 today and I noticed it completely destroys my app's
framerate. The game runs at a perfect 72 FPS with no dropped frames when
built in 2019.2.19f1, but stays in the low 50's wit...
I'm working on a potential Quest title but I don't have a Quest
developer kit. I was wondering if anyone knows which Unity post
processing effects are supported on Quest?
SLI_Carl said: I'm having the same issue. I test in the editor with a
Rift S but I build for Quest. I'm getting terrible frame rates. Good to
know it's not just me. I'll probably just wait a few more versions
before I move any production projects to ...
triverske said: Most post processing is supported however Oculus has
recommended to forgo using post-processing at all as it's not a great
fit for the graphics hardware due to the multiple resolves they incur.
Check out this talk: https://www.youtube...
You could publish them in one of the non-public release channels (Alpha,
Beta, etc.) and then invite the accounts the headsets are linked to. The
only problem with that is that each headset does still need to be
connected to an account and phone in o...