I downloaded the Mac version of Oculus CL but can't get it working
(still can't understand why the heck you need this to upload APKs larger
than 200Mb, we're supposed to be in 2020) What is the .dms file? It's
supposed to be an Amiga file....Tried to...
I keep getting these errors when trying to build my app.... Thing
already done:- reinstalled fresh Android SDK- tested with a fresh new
project (one scene, one cube, same errors)Building for API 21 as
recommended by Oculus Best Practices Building for...
Using the Unity-Oculus mobile SDK we just created a stunning app for the
Gear VR. It brings you back to the Renaissance and lets you see the
world with Leonardo Da Vinci’s
eyes….http://forum.unity3d.com/threads/being-leonardo-see-the-world-with-leona...
I just downloaded the 0.5.0 mobile SDK; tried a new Unity project with a
OVR Camera Rig but nothing works, I keep getting these errors:Failed to
parse Oculus version string "(Unable to load LibOVR)" with message
"There must be 2, 3 or 4 components in...
We tried to publish the app on the store but unfortunately it is not
available to other countries besides the US. :cry: Hope this will change
ASAP....There are no other stores available since custom install on each
device requires a special certifica...
I totally agree...... Such an important change should not go on page 11
of the documentation !!Moreover, it mentions Oculus Rift, which is a
device solely connected to the PC; I'm working on the Gear VR, therefore
using the mobile SDK, which is a tot...
Well.... they might not be game developers, but they should be able to
give proper support to their product.... and most important deliver a
decent product with decent documentation. Can't remember some software
that after two years is still at versi...
It seems that not everybody at Oculus is aware of this issue.... just
received this from their tech support...Thanks for reaching out to us.Do
any of the other demo's work?Could I get you to re-download the mobile
SDK and see if that makes a
differen...