I am currently using SDK 1.3.2 to develop desktop apps in OpenGL. I
would like to implement MSAA, because my renders are looking pretty
chunky. In the old days we used to make our own eye FBO's and link them
up, nowadays the SDK is doing it all that ...
I am currently developing a C++ OpenGL rift application. I want to
completely disable Async Time Warp as I feel the effects of ATW are
masking some of the problems with my application. I have searched
everywhere and come up empty. Any help would be m...
I was having the same problem but was able to get it to work. I am a
decent developer, but have no clue about Android.1) You need to use the
keytool program to generate a keystore file named
"android.debug.keystore" which gets put into the root folde...
Sorry that ""Failed to create texture." error is not coming from the
oculus SDK, it is our wrapper, but it does fail when
ovr_CreateTextureSwapChainGL is called