villain749
Explorer
since ‎04-05-2013
‎11-04-2021

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I am currently using SDK 1.3.2 to develop desktop apps in OpenGL. I would like to implement MSAA, because my renders are looking pretty chunky. In the old days we used to make our own eye FBO's and link them up, nowadays the SDK is doing it all that ...
I am currently developing a C++ OpenGL rift application. I want to completely disable Async Time Warp as I feel the effects of ATW are masking some of the problems with my application. I have searched everywhere and come up empty. Any help would be m...
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