Anyone know more in details what changed in the SDK opengl support. my
code ran fine on 0.4.2 but now I get a black screen with the safety
warning showing up just fine.... Probably due to the order things get
initialized.thanks
Please see the video here,
https://www.youtube.com/watch?v=lzofYiX6o7c.When rendering the
recommended size given by the SDK, the safety warning is not centered.
Not a big problem but I'm wondering if this also affect other things.I
do this for each e...
Would be nice to have the option to track a gun or other rigid body
(hands position) with the camera. Let say we agree on a marker set and
then we can build guns or other objects that track on the camera SDK.I
cannot really imagine a futur where we h...
Hopefully someone can help me understand this.When I draw 2d square on
my screen at the same position for both eye I have this effect that if
the rest of the screen is black my brain manage to light up and focus on
that square.If I draw 3d in the bac...
Original Doom3 for Oculus Rift DK2 - WIP!Last updated: [September 16,
2014]This is using the original GPL code so compatible with mods.Project
page: https://github.com/Perpixel/Doom3Current build download link:
https://dl.dropboxusercontent.com/u/227...
The latest code on github is compatible with the latest SDK but I'm
still having trouble with the aiming. I'm trying to make it like HL2 VR
but its tough to manage the pointer going off screen.... Beside that it
work great.
Small update but no build yet,Support for SDK 0.4.3Direct to HMD working
and the new sdk improve performance quite a bit.New aiming modeI'll jump
on the rendering bugs like the screen flashing white now.
I did add the reset and also fixed the bug that screw up the view when
you use the PDA and teleport so the need to reset should be lower. The
change are in the github depot but I didn't make a new release build yet
because my new aiming code is not f...
It doesn't not need it no. Its just that they do a dirty switch to GL in
the worlddemo code and still define window as the platform so all over
the place the code refer to d3d and link to it.