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The 0.6.0 SDK is definitely an big improvement over the previous versions in terms of interaction with GL.But sRGB is still an unresolved issue. Up to now I was able to fix the problem myself, as the distortion rendering code was part of the SDK. But...
In SDK 0.4.3 ovrHmd_GetEyePose() got replaced by ovrHmd_GetEyePoses().I like the way it now includes the necessary IPD translation. This was not very obvious in the previous version and is now handled automatically.What I don't understand, though, is...
So, I setup everything (using SDK 0.4.1) and got output to the DK2 in both, extended mode and direct access mode.Unfortunately, direct access mode does not give a usable image. The image in the window looks just fine, while the image in the Rift seem...