FiveFingerStudios
Protege
since ‎04-05-2013
‎12-12-2022

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  • 74 Posts
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My game runs fine on the Quest 1, but when I try to run it on the Quest 2, I get a whole bunch of shader compile errors...even for the default Unity Built in Mobile Shaders. Not sure why it would work for one and not the other. I'm porting my game fr...
We'dlike to invite any interested Oculus Devs to try out our demo of TheDays After . Weare super excited to finally get our game in a state where we canshare it with others. It has been a long road for us to get here asit's only two of us working on ...
I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...
Is there a way to get these two to play nicely together?I have a scene setup where I want to voice of a character to be spatialized AND be able to take advantage of and "Audio Reverb Zone" at the same time. It seems that when enabled, the ONSP Audio ...
I'm able to see and play my game in the Editor. Whenever I build the game, it runs (I hear the music playing), but I never see the splash screen or the game. Its just BLANK.The game doesn't crash nor does it show any errors. Any help or guidance is a...
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