Essentially what I want to do is showing a network/graphics
configuration menu for the app when started normally from the android
launcher and when started from Oculus Home/VR Dev Mode it starts in VR
Mode.Is this possible?
I cannot get the Videoplayer to work. I've used the
MoviePlayerSample.cs. It plays back fine inside the Editor
(obviously).On GearVR it crashes at Line 328 of the
script:mediaPlayer.Call("setDataSource", mediaPath);The variable
"mediaPath" points to
...
I've succesfully implemented the new SDK from 0.4.2, so far it functions
well.But we have a fallback mode for normal displays and I find it hard
to implement. Is it possible to change between normal cams und oculus
cams at runtime?I tried deactivatin...
I did not found any function or variable to handle DK1 or DK2 different.
Am I missing something? I want to scale my GUI a little smaller for DK2
because it's much better readable in it and does not have to be so
big.Edit: just helped myself!I put thi...
+1 for this one!Just saw this post of the Fantastic Contraption guys,
imagined some truly awesome teamplay mechanics and started searching for
it. Hopefully we could get such a feature.@MikeF: In the meantime you
could start experimenting with the St...
Wohoo got it to work. Thanks!Next question: How do I release all the
android media player resources correctly to, say, load another
video?This is what I do
currently:IssuePluginEvent(MediaSurfaceEventType.Shutdown);mediaPlayer.Call("stop");mediaPlaye...