Hi all-We're getting really close to launch – thanks to all of you for
your amazing support! Samsung has an updated VR binary, that has goodies
such as 1s until killing processes on unmount now (which should give you
time to save app data), and a lot...
First of all, I want to apologize for my being less communicative
recently. We’re crunching hard on preparing for launch, and I know some
of you have had a longer turnaround time on answers to your (very valid)
questions. I hope this will be informat...
Hi all -We've said this before, but we're still seeing a lot of apps
that don't do this.On initial app load, you should just paint a
completely black screen. No Unity logo rendered non-stereoscopically,
and so on. There is no requirement to put up an...
Hey Moonlighters! We wanted to let you know that we have changed the
launch plan/cadence for the Gear VR. Instead of an
all-at-once-and-everywhere-at-once consumer launch this fall, we will
instead be launching in a more limited fashion and then roll...
With IFA fast approaching, Samsung is determining what they should
spotlight at the show in the demo / experience area, what they should
discuss with the press, and potentially even feature on stage.I've
emailed some of you about this in response to ...
We're going to send out SD cards to those of you we know have kits that
didn't get SD cards in the first place. We might miss a few so let us
know if it arrives by end of next week and if you still need one, email
me and I'll get it to you.
Native apps are usually fine and will never hit the overheating point
(in normal atmospheric conditions) - but Unity apps, especially ones
where the developer needed as much horsepower as possible, will hit the
threshold.Turning on Do-Not-Disturb mod...
Drift is always going to be somewhat of a problem with an IMU-based
system, but we're investigating this further. Environmental factors can
affect it - being near a magnetic field, for instance, messes with the
magnetometer. We're looking into this m...