VR-Lab-nl said: buffalonationsmuseum said: Looking for a way to disable
the "Enter VR" screen when the device wakes from sleep (since we don't
want visitors using the remote and exiting the running video). Is this
possible?You can close this screen a...
Hi @viewport,Where did you get the Platform SDK, was it from our site,
or with the Oculus Integration from the Unity Asset Store?I believe the
problem is you are missing libovrplatformloader.so in your built
project. Can you look in your project unde...
Also, when you check for the back button you can just check using Get(),
then useif (OVRInput.Get (OVRInput.Button.Back)) { OVRDebugInfo.print
("pressed back button"); OVRManager.PlatformUIConfirmQuit ();}
@KosTargo Do you have OVRManager in your scene? If so you do not need to
call OVRInput.Update() in the Update() method. That may be why the back
button is not getting caught consistently.Also the OVRPlatformMenu
script provides a short press handler,...
Hi @lucastakejame,I believe you will need to leave the Audio Device
field blank, in your UE Project settings. I attached an image of the
settings I have used with an app that succesfully passed this test.