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I've been struggling with getting world origin to be consistent between Oculus VR and Steam VR. My Pawn (UE4) is a sphere about the size of a head. There is a scene component attached to that as a padding and a camera attached to that. My touch contr...
Towards the end of December I was finishing up the intro of my VR game. The intro is just 5 minute ride introducing the story and environment they are about to experience in the actual game. It is built inside of UE4 (4.23). During the intro normal c...
Hi,Looking for some assistance with audio issues in a packaged build. I just started packaging my project and I'm experiencing some differences from the UE4 editor 'Vr Preview" and the packaged build. I'm not surprised but as it is, the audio is only...
So I made a sculpt in Medium and exported it with vertex colors. Imported that into Zbrush and used some functions in ZB to modify the vertex colors/ and geometry. Now I want to reimport back into Medium. Seems I can only get the mesh added back in b...
I've recently decided to add support for Oculus Avatars to my game and at the same time I've migrated my project to 4.21 UE4. I see in the documentation here https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unreal/ tha...
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