Yep "stat unit". On GearVR it does not show GPU, it shows Frame,Game and
Draw. If Frame is higher than Game and Draw, then Frame is showing the
"hidden" GPU value. -So if the Frame value is highest, you are GPU
bound. I havent found a way to GPU prof...
Check if you are GPU bound, on the device, via console command stat
unittime. If you are use ProfileGPU in UE4(does not run on device AFAIK)
instead of CPU profiler. Im no expert, just trying to pass my gained
experience after weeks of frustration
Looks like a landscape in the video, is it a static mesh? Whatever it is
you are standing on,you see a framedrop when you look down. So whatever
you are standing on is probably the problem, or you have some serious
Its the landscape, im having similar problems, Tried optimizing
everything with minimal results, then removed one actor compiled,
removed another one compiled...repeat. After a day of circular compiling
agony only the landscape was left and i was sti...