Does anyone know if SDK 4.2 is working with UE4 4.4.1? We've been
running with the camera drivers alone until hearing verification of
compatibility. UE4 4.4.1 interim was supposed to work with SDK 4.1 but
we never saw confirmation of this, nor was th...
In the Plugin area of UE4.3 official (out in the last 5 minutes) the
Oculus plugin is still listed as version 1.0 - I like anyone else in the
general public don't have a DK2 to test for support in UE4 yet, but I
understood we'd see official support i...
I've spent a total of about 45 minutes in a few GearVR units over the
course of 3 days during OC1. It's a winner if only for the variations in
movie theaters and a new way to watch cinema. The low-poly games are NEW
again, there is no way people will...
"Gigantoad" wrote:Seems to work with latest firmware, yes. Also seems
Oculus is working on 0.42
integration:https://github.com/Oculus-VR/UnrealEngine/tree/4.4Wish I was
willing to return to creating my own builds, but I found that doing so
would ofte...
"Lazare" wrote:yes it is (tested last night)Thanks Lazare. With the PC
we have the Oculus on being in heavy production we can't risk losing it
or Oculus functionality for even a few hours.
"huttybangbang" wrote:The devices have to be plugged into your USB 2.o
ports, make sure the sync connector to the camera is fully seated. Then
unplug the power to the Oculus from the outlet. I also unplugged the
power source that connects to the Ocul...