Hi everyone, I have a problem with object grab, I'm using Unity 2022 and
Oculus integration 0.46 I take the official oculus example :
DistanceGrabProblem: when I grab an object and move, the object doesn't
stay still in my hand but moves to the oppos...
Hi,I'm a beginner, I've seen the examples of grab, distance grab of
Oculus,I would like:1- after taking an object with the grab, have it
remain in my hand after I release the grip button, such as a racket in
my hand.2- I'd like to initialize an objec...
Hi,There's one thing I can't fix, I took the TransformerExamples as an
example by Oculus integration v46
(https://developer.oculus.com/documentation/unity/unity-isdk-example-scenes/)
I enlarged a cube to better understand the problem, as soon as I mo...
Hi everyone, i have owned the Go oculus for 2 years, and I wanted to
upgrade to Quest 2. Generally with the Go I often watched videos on YT,
put the brightness to minimum and enjoyed the show without ruining my
eyes. Gorgeous screen.With the Quest I ...
At the end I can say this:if I put the racket linked to the parent
hand,later for example the ball doesn't work well, if I move the racket
fast the ball goes through it, even setting the collision to
continuos/dynamic if instead I regularly use the h...
I summarize it like this:I would like to have a racket that has a rigid
body and therefore can hit a ball.But I don't want grab it and hold it
with the grip button pressed all the time.Hence your idea of attaching
the object, in this case a racket,...