SkullCrab
Honored Guest
since ‎03-23-2014
‎02-23-2021

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  • 8 Posts
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Whenever I download a game in Oculus home, it will download for about 10min and then suddenly fail. Luckily it caches what it did download so I can keep restarting it. However, I'm trying to install The Climb in all of it's 12GB glory, and it's frust...
In the Touch tutorial, the user can see their hands and the controllers, and it animates the thumb position based on where the thumb is resting. (a, b, thumbstick, thumbrest, nothing) This would be great to use in the tutorial for our game as it's 10...
Alright, so I've been looking around for some small electronic switches to use in game (so the player can reach out and flip switches with the touch controllers). My google-fu failed me and I could never find anything that suited my needs. So I made ...
Unfortunately, Unity's documentation is rather sparse on this matter. In their VR api, they offer a method to get a native pointer ( http://docs.unity3d.com/ScriptReference ... vePtr.html ). What does this point to specifically? The libOvr.dll? The O...
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