Whenever I download a game in Oculus home, it will download for about
10min and then suddenly fail. Luckily it caches what it did download so
I can keep restarting it. However, I'm trying to install The Climb in
all of it's 12GB glory, and it's frust...
In the Touch tutorial, the user can see their hands and the controllers,
and it animates the thumb position based on where the thumb is resting.
(a, b, thumbstick, thumbrest, nothing) This would be great to use in the
tutorial for our game as it's 10...
Alright, so I've been looking around for some small electronic switches
to use in game (so the player can reach out and flip switches with the
touch controllers). My google-fu failed me and I could never find
anything that suited my needs. So I made ...
Unfortunately, Unity's documentation is rather sparse on this matter. In
their VR api, they offer a method to get a native pointer (
http://docs.unity3d.com/ScriptReference ... vePtr.html ). What does this
point to specifically? The libOvr.dll? The O...
In the "Care and Feeding" guide for the Oculus Touch controllers, there
is a section on Integration into Unity which has an Asset package with
the hands pre made for you.
DirectToRift mode crashes after the controls fade out. Extended Mode
works, but it feels like there is a half second lag between when I move
my head and when the camera turns. Judder persists in both methods.I
liked the style. And this is the type of...