@Ross_Beef Hi, thanks for replying! No, I know what you're talking
about, I've been using that custom grip pose principle before, but since
I switched my hands from the user's avatars to the custom model (as
given in the Oculus sample projects), it r...
I am trying to create a custom grip pose for the custom hand models. I
don't know 3D modeling/animation much, but I've tried importing FBX file
for the fist pose and editing the join locations, the problem is that
the changes are not saved in the exp...