I am the lead VR developer at Boundless Reality and our team has been
trying to publish an app on the oculus store for about a couple of weeks
now. Our team sent in a store release submission for our Gear VR app two
weeks ago, and we were notified th...
As stupid as it might sound, we are getting incrementally worse
performance for our GearVR app on Samsung Galaxy devices. s6 performs
the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried unity
versions 5.6.0f3 and 5.5.1f1 with similar resul...
JianZ said: @parthdarji & @drash That's the fix we were talking about
for 5.6. I can confirm the the Big.LITTLE core is correct now on S8
Qualcomm with 5.6.1p3Thanks very much JianZ for following up closely
with the issue, we really appreciate your a...
Just an update: The newest Unity patch (5.6.1p3) seems to have fixed
this issue according to their release notes. I haven't gotten a chance
to check it myself yet though. It'd be great if someone can test it out
and confirm.
FurGam said: Will the fix/update link be posted here? I'm following
Unity's website for patch releases - will update here if/when I see
one.[EDIT]: I've also raised a bug report with Unity but the team is in
Europe and apparently the global S8 device...
JianZ said: Hey ParthdarjiI'm able to find the issue. Unity 5.5/5.6 ( or
maybe even later version of 5.4 ) are using new logic to detect
big.LITTLE core, unfortunately, there is a bug , which eventually
results unity main thread running on the little...
JianZ said: this is up our partner Unity, I had asked them handle this
ASAP since this is very serious issue. But no eta so far. My personal
estimate would be a few weeks for patch release ( note personal
opinion).and we have no right to release loca...