I working on an Oculus Go app, using Unity, where the user is literally
expected to sleep while using the app and with the headset still on
their head. I seem to be running into the problem where the Oculus Go
goes into power save mode because of ina...
seminarioaulab said: hello. im having the same problem...any news on
this?thanks!The official word from a developer via Oculus support is
that it is not possible. Apparently, it is an OS level override. I hope
it will change in the future.Also (the c...
Thanks for the idea, but the app does do stuff frequently, at least once
a second. The problem seems to be when the user doesn't move.iOS has
this: [UIApplication sharedApplication].idleTimerDisabled = YES;I'm
looking for the equivalent. I would, of ...