"BlackFang" wrote:"artyom17" wrote:For PlayerController positional
tracking should work automatically, for PlayerCameraManager you should
enable tracking by setting bFollowHmdOrientation to true.I think this
quote really exemplifies everything wrong ...
Like the ideas put forth here, especially the instant-view stuff.
Turning in first-person VR is very uncomfortable for me. I'll be trying
this shortly but...That's because you have to 'integrate over time' to
reach your target position and stop then....
You could always use Autohotkey or any other key mapping program to make
up (or anything else) equal to ctrl-ctrl. You'd run the .ahk as desired,
maybe in a .bat with the .jar for the tracker.Or maybe something
browser-side with JavaScript via grease...
"swlu" wrote:There is however a strange feeling with the convergence,
like it's making me go cross-eyed.Because troffmo5 is the author of the
OculusStreetView website, and as he mentioned earlier, the distortion is
not yet updated for DK2.
You know, I'd be happy to vote - but without DK2 support, I can't
experience the demo. Didn't have a DK1, and I'm sure I'm not alone in
that. Wouldn't feel right voting for something I've not tried.Not a
complaint, just a bit of a shame about the tim...