redwhiteca_serd
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since ‎09-06-2016
‎02-23-2021

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Is there a prefab for that?I want to replicate the fading of the controller, fading of the ray, the auto-resizing reticle in my app.
I want to use the exact same laser and reticle that Oculus is using in the UI with the controller. Is there a prefab for these? How can I do it?
Hi, I get these on the debug console, when played in the Unity editor, although works fine. Can you tell me what these errors are about?Could not load symbol ovrp_GetDepthCompositingSupported : (null)Could not load symbol ovrp_GetLayerTexture2 : (nul...
In our beta tests using Gear VR, the back button and volume buttons work as requested. But when submitted to review, the "reserved interactions test" fails with the following message:A back button long-press (greater than 0.75 seconds) must bring the...
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