I just started to incorporate MetaXR Acoustic Ray Tracing into my
project and the initial results with a single default material were
great! I'm running into lots of issues when I try to fine-tune it,
though... The "Use Colliders" option is leaving o...
Is it possible to access the accelerometer data for a Touch controller?
Presumably the accelerometer is still detecting movement when the
controller is out of tracking. I know it won't be precise, but having a
rough idea of the direction the controll...
When I try to run the Oculus Debug Tool, I just get an error message
that says:Unable to connect to service, or an HMD isn't connected.What
am I doing wrong? An HMD (CV1) is connected, and Home is running.
Does anyone know of (or has anyone created) a game where the size of the
world is adjusted based on the (real world) size of the player?I'm
curious to know if The Climb does this, for example (if anyone knows).
If it does not, a player with long arms...
I'm wondering if Oculus is planning to add new features to the Avatar
SDK anytime soon?A few things that would be nice to have:1) Make it easy
to replace the mesh with a custom mesh, and/or replace the material with
custom materials.2) Make it easy t...
The Quest you have is fine for development. There is no separate
development kit. You can indeed side-load for testing. You might want a
Rift for faster iteration, though (because Unity's play mode will send
things to it immediately without the need ...
GAZZY75 said: You don't have to announce you've released a version
you're not 100% happy with @Nibre, but if I'm casually checking out
github and there happens to be a .dll up there in a 0.x alpha state I'd
be more than happy to put myself under dure...
The avatar hands are meant to match the real-world position of the
player's hands, which is of course not affected by the virtual punching
bag. If you want virtual hands to appear in a different location than
the player's real hands, it will be more ...
Voince said:I just did the same! I spent all my birthday money on the
DK2 2 years ago. Now i spent my birthday money on the controllers 2
years later.. This headset says oculus on it, I paid $500 dollars! If
its not use-able then I should be able to ...