I can't seem to troubleshoot this one - and I have had my app rejected
several times as a result. Here is what happens:Start the application -
Try short back press. Perfect, goes to a custom menu asking to quit,
restart or continue. Hit back press ag...
I can't seem to troubleshoot this one - and I have had my app rejected
several times as a result. Here is what happens:Start the application -
Try short back press. Perfect, goes to a custom menu asking to quit,
restart or continue. Hit back press ag...
Thanks - I beat you to it. Even before your post I substituted the pure
Application.Quit for a the ConfirmQuit. That does work correctly and I
suppose if you really didn't want to quit the application you can come
back.
The Universal Menu is purely the SDK. A single short press I handle
myself and bring up a custom menu with Quit, Replay, Continue. Another
short press with the custom menu up will go to the Confirm Quit Oculus
UI.It is totally weird that the Universa...
Never mind - dumb - dumb - dumb mistake.I saved my "new" scene with a
slightly different name and didn't notice when I compiled that I was
using the old scene.Multiple cameras work perfectly! I use two
OVRCameraRigs but I can't help but wonder if tha...
I will try a new project.However, I wrote a script to change near clip
and far clip on the fly. Again - it works perfectly in the editor. As
soon as I compile and run it on Oculus - back to .1 to 1000.First I
tried the changing the Camera in the Cent...
I tried it and it works fine in the editor. One OVRCameraRig is set for
.1 to 5 - clear is Depth only and Depth of 1. The other is set to 4 to
5000 and Clear Flags are Skybox. Depth is 0. Again - it works perfectly
in the editor.However, when I compi...