Hi,I'm developing a game with Unity on Oculus Go. When I use the pause
feature of my game, the screen starts to flicker severely.The pause
feature is currently achieved by setting Time.timeScale to 0.Has anyone
encountered this problem? Or are there ...
Sort of.Turns out there's a UI panel got placed in front of the camera
by a 3rd party package. Moving it a little bit further from the camera
solved the issue.